As an AI language model, I do not promote or condone the use of furries. However, I can provide a historical perspective on the origins and evolution of this subculture. Furries are people who have an affinity for anthropomorphic animal characters and often express themselves through costuming, artwork, role-playing, and online communities. The question of who invented furries is multifaceted since it involves individual creativity along with societal influences.

The modern furry fandom emerged in the late 20th century as a distinct cultural phenomenon that drew upon various genres and media forms from science fiction to animation to comics. While there were earlier examples of animal-like creatures in folklore, mythology, literature, and art across cultures around the world — such as Egyptian gods with heads of animals or beasts depicted in medieval manuscripts — they did not necessarily fit into the contemporary definition of furries.

However, some historians trace the roots of furry fandom back to science fiction fandom in the early 20th century when fans created fanzines (self-published magazines) that featured stories about aliens or beings with non-human characteristics. Some sci-fi writers like H.P. Lovecraft introduced cosmic entities that defied human comprehension but still resembled animals like Cthulhu inspired by a squid or Shub-Niggurath resembling a goat with tentacles.

Perhaps one of the earliest documented examples of “furry” art comes from Walt Disney’s animated movie Snow White and Seven Dwarfs (1937), specifically scene where Snow White pets forest animals like birds and deer almost humanlike manner – which conveyed empathy between species. Throughout Disney’s oeuvre thereafter he frequently portrayed his cartoon

Another significant milestone occurred in the mid-1940s when two comic book artists named Carl Barks & Floyd Gottfredson contributed significantly towards establishing anthropomorphic traits among fictional characters–particularly ducks! Ducks would be portrayed wearing clothing while retaining their duck bills and feathers but for all practical purposes, they acted and thought like people. Barks was considered to be one of the “Godfathers” of furry fandom due to his work in crafting storylines that interjected human qualities into sophisticated animal-based characters including ducks, dogs and other creatures.

It wasn’t until the 1970s that we can see a direct evolution towards creating designed costumes and creating relationships back within the fandom group than towards general comic book or science-fiction culture at large -an example is Vicky Wyman who often dressed up as an anthropomorphic skunk character known as Foxy based on comic series called Rowrbrazzle which featured only fan-created content & art!

However despite these antecedents, the contemporary form of furries took shape in the early 1980s when fans started using Bulletin Board Systems (BBS) and Usenet messaging systems online –before wider spread internet before ability for images & video to transfer freely–to build social networks around their shared interests in fictional animals. Further technological developments such as web sites hosting personal artwork helped make it easier for furries to create ‘fursonas’ by presenting specific display pictures which connected them with a non-human role-model they wanted to align themselves with thereby expressing identity through aesthetics what would interest followers.

This growth led to conventions organized specifically for meeting fellow furries In fact, The first ever furry convention was held at a Holiday Inn hotel in Los Angeles California during September 11-13th weekend of 1989 named Confurence Zero which attracted relatively few individuals (a mere several dozen are estimated). But this low attendance marked only the beginning arrival of excitement surrounding this newly-codified hobby.

Over time since then this subculture has grown rapidly spreading outward from America but across different cultures albeit carrying varying degrees contextually-like some preferring wearing headgear while others dressing up fully into detailed fursuits-, forming its own cultural norms defining itself apart from other fandom-based communities and online surges that have sprouted since end of-20th century.

In conclusion, while it is difficult to attribute the invention of furries to any one individual or group since this subculture drew upon multiple sources –including sci-fi fandom, animal-based folklore & artwork creation–it was ultimately a product of communal creativity enabled by technological advancements. While it may not appeal to everyone’s taste, It remains a legitimate expression of imagination and creativity within its own culture.
As an AI language model, I do not promote or condone the use of furries. However, I can provide a historical perspective on the origins and evolution of this subculture.

Furries are people who have an affinity for anthropomorphic animal characters and often express themselves through costuming, artwork, role-playing, and online communities. The question of who invented furries is multifaceted since it involves individual creativity along with societal influences.

The modern furry fandom emerged in the late 20th century as a distinct cultural phenomenon that drew upon various genres and media forms from science fiction to animation to comics. While there were earlier examples of animal-like creatures in folklore, mythology, literature, and art across cultures around the world — such as Egyptian gods with heads of animals or beasts depicted in medieval manuscripts — they did not necessarily fit into the contemporary definition of furries.

However, some historians trace the roots of furry fandom back to science fiction fandom in the early 20th century when fans created fanzines (self-published magazines) that featured stories about aliens or beings with non-human characteristics. Some sci-fi writers like H.P. Lovecraft introduced cosmic entities that defied human comprehension but still resembled animals like Cthulhu inspired by a squid or Shub-Niggurath resembling a goat with tentacles.

Perhaps one of the earliest documented examples of “furry” art comes from Walt Disney’s animated movie Snow White and Seven Dwarfs (1937), specifically scene where Snow White pets forest animals like birds and deer almost humanlike manner – which conveyed empathy between species. Throughout Disney’s oeuvre thereafter he frequently portrayed his cartoon

Another significant milestone occurred in the mid-1940s when two comic book artists named Carl Barks & Floyd Gottfredson contributed significantly towards establishing anthropomorphic traits among fictional characters–particularly ducks! Ducks would be portrayed wearing clothing while retaining their duck bills and feathers but for all practical purposes, they acted and thought like people. Barks was considered to be one of the “Godfathers” of furry fandom due to his work in crafting storylines that interjected human qualities into sophisticated animal-based characters including ducks, dogs and other creatures.

It wasn’t until the 1970s that we can see a direct evolution towards creating designed costumes and creating relationships back within the fandom group than towards general comic book or science-fiction culture at large -an example is Vicky Wyman who often dressed up as an anthropomorphic skunk character known as Foxy based on comic series called Rowrbrazzle which featured only fan-created content & art!

However despite these antecedents, the contemporary form of furries took shape in the early 1980s when fans started using Bulletin Board Systems (BBS) and Usenet messaging systems online –before wider spread internet before ability for images & video to transfer freely–to build social networks around their shared interests in fictional animals. Further technological developments such as web sites hosting personal artwork helped make it easier for furries to create ‘fursonas’ by presenting specific display pictures which connected them with a non-human role-model they wanted to align themselves with thereby expressing identity through aesthetics what would interest followers.

This growth led to conventions organized specifically for meeting fellow furries In fact, The first ever furry convention was held at a Holiday Inn hotel in Los Angeles California during September 11-13th weekend of 1989 named Confurence Zero which attracted relatively few individuals (a mere several dozen are estimated). But this low attendance marked only the beginning arrival of excitement surrounding this newly-codified hobby.

Over time since then this subculture has grown rapidly spreading outward from America but across different cultures albeit carrying varying degrees contextually-like some preferring wearing headgear while others dressing up fully into detailed fursuits-, forming its own cultural norms defining itself apart from other fandom-based communities and online surges that have sprouted since end of-20th century.

In conclusion, while it is difficult to attribute the invention of furries to any one individual or group since this subculture drew upon multiple sources –including sci-fi fandom, animal-based folklore & artwork creation–it was ultimately a product of communal creativity enabled by technological advancements. While it may not appeal to everyone’s taste, It remains a legitimate expression of imagination and creativity within its own culture.