Curling is a sport that has been around for centuries and has gradually evolved over time. It originated in Scotland and was first recorded in the 16th century, but it wasn’t until the early 20th century that curling started to be played internationally. Curling’s popularity continued to grow, and it became an official Winter Olympic sport in 1998.

One of the things that make curling so special is its scoring system. Unlike other sports, curling provides a unique way of keeping track of points where strategy plays a big role throughout all matches. In this article, we will go through how curling scoring works.

The basics

Before diving into how scoring works, here’s a quick rundown of what happens during each end (similar to innings or quarters) taken on when playing games:

Eight stones are delivered from one end to another by Team A followed by eight stones being sent back by Team B.

The target area with concentric circles is known as “the house.” The objective is simple – get your team’s stone closer to the center than your opponents’ can do theirs.
At the end of each round (or “end”), only one team scores points within the ‘house.’ Each game typically lasts for ten ends or rounds.

Understanding ends

Understanding ends

An “end” refers to when both teams deliver their full set of eight rocks down a single sheet of ice towards the targeted area called ‘the house.’ After they throw these rocks from one side only; their result will be scored based on where they land inside those pre-marked circles on either side at opposite locations nearby corners before switching sides after completing alternate teammate deliveries per rock per sweep attempt choosing sweeping positions heading toward ‘hacks’ leaving you with little turning jogs as push-offs near hog lines extended closest outside limits forming diagonal chalk line patterns across centerline dividers drawn identically spanning shorter curves midway between two players throwing ropes along sideline boards that separate parallel sheets.

While ‘the house’ looks like a bullseye with concentric circles, the system of scoring isn’t as straightforward. Instead, points are awarded based on what’s closest to the center, relative to each team’s nearest rock when all eight rocks have been delivered.

Imagine there are four stones in ‘the house’ area at the end of an end. Team A has two rocks inside the house, placed approximately 6 and 8 feet from its centre (which is called “The Button”), whereas Team B only has one stone within range: located around 7-10ft or so away from The Button. In this case where two teams fail to score any points through their individual adjacent leverages near similarly marked base areas looking for progressively tighter greater clearance generally planned at varying degrees obtainable on increasingly sweeping attempts amplified by player coordination effeciently; Team A scores two points because they currently have two rocks closer than anything else being considered lying beside more distant competitors’ objects who don’t hold close proximity towards attacking The Button, ultimately making them less relevant.

Scoring point allocation

Scoring point allocation

To calculate score-points accurately requires some mathematics skills alongside rules knowledge systems about how curling-scoring works! Here is how it goes:

1) Only one team can score per end
Teams must place stones ideally to be closest to what’s called ‘the button,’ which is essentially the bullseye at ‘the house’s’ Centrepoint.
2) Points will be scored in different ways
• Scoring one point – If that individual team completes placement having just one edge-stone somewhere touching any circle inside of Target Area
• Scoring extra points – Second Rock targeting assistance comes into play once applicable/available wherein other players try building upon initial launch pinpointed receiving directions/distance guidance aiming-specific heights concerning whether sweepers should take over ice pathways defining trajectories differing according levels related fitness abilities while doing so which, can lead to increased distance travelled and better placed rocks for last shots.
• Scoring more than one point – If a team surpasses their opponent’s best rock positioning in Target Area with an additional comfortable situation, they will receive that many points (usually two) per offset spot closer ranging within the bullseye. Moreover; even greater margins like three or four counts possible to earn for consistently maintaining strategic advantage placement leading up to soundly-built fortification walls through well-coordinated sweeps down to ideal mid-range other side.

The hammer

During each round, one team is designated as having “the hammer”. That usually means they can throw the final stone of the end. The Hammer takes into consideration whether users are at even ends/rinks or odd-ended ones wherein tie-breaker measurements come handy where those players have positioned themselves precisely through improved visual alignment on stones striking another player’s providing them building-up edges against conflicting attack-engages alongside said incoming defense transitions providing opportunities via forceful push-backs from impeding offence implementations based upon less predictable reactions against counteraction depending heavily upon current strategy-planning before implementing particular moves during given chances/opportunities.


In conclusion, curling scoring may seem confusing initially but becomes more understandable once you know how everything works! The ultimate winner of any game is determined by adding up all score values over 10 ends except when there’s a tie then special measures implemented. Getting higher scores involves planning strategic shots while also keeping an eye out for opponents’ tactics approaches trying countering them effectively throughout matches & adjusting scoring accordingly toward leveling game-play fields using centuries-old established concepts/ideas enriched creatively with newer age technics& technology-infused enhancements indispensable at this level of competitive gameplay playing-over multiple rounds among internationally selected champions coming from diverse global backgrounds makes sure it all remains exciting with endless possibilities every time!